Andre Ledermüller
Andre Ledermüller
Lead Programmer (Unreal Engine) and Technical Artist
Heerenveen, Netherlands

As highly motivated and self driven person I love to create virtual experiences.

When I created my very first program and game over 22 years ago, it has paved the path for my future until today. I have created multiple games during my spare time as solo developer and I'm still working on my private game projects to increase my skill and ability. I love to try new techniques, learn and grow. Constant self improvement is super important to me.

I'm grateful to be able to work in the gaming industry and to do what I really love, every single day.

With "NHRA - Speed For All" I was part of an incredible team which led to the release of my first world wide multiplatform game.

If I have anything learned since I work now in the games industry is that I love to connect people, to fill bridges and to help everyone reaching goals. Together, as a team and a vision. Besides of all the programming work I do, I really love art. As programmer with a good understanding how art works, the needs and requirements of artists for their daily life I'm in an ideal position to connect both worlds.

Resume PDF

Skills

Environment Design3D Animation3D ModelingEnvironment ModelingProp ModelingTexturingProp DesignLevel DesignPython ScriptingCSSProgrammingHTMLPBR TexturingJavaPHPC++LeadCEOProject LeadTeam LeadAngularVideo Game Director

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Premiere
Premiere
Visual Studio
Visual Studio
Jira
Jira
Perforce
Perforce
Trello
Trello
FMOD
FMOD
Eclipse IDE
Eclipse IDE
Rider
Rider
Substance B2M
Substance B2M
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Reel

Productions

  • 81ux4uozm7l. sy679
    • Video Game
      NHRA - Speed For All
    • Year
      2022
    • Role
      Lead Programmer (Unreal Engine)
    • Company
      Team6 Game Studios Assen
  • Promoimage cinemaposter
    • Video Game
      AnShi
    • Year
      2021
    • Role
      Solo Developer
    • Company
      Heideland GameWorks Inh. Andre Ledermüller
  • Ar2 splashscreen
    • Video Game
      Ancient Rush 2
    • Year
      2018
    • Role
      Solo Developer
    • Company
      Heideland GameWorks Inh. Andre Ledermüller
  • Fallofchulua splashscreen 300x170
    • Video Game
      Fall Of Chulua - The Lost Treasure
    • Year
      2017
    • Role
      Solo Developer
    • Company
      Heideland GameWorks Inh. Andre Ledermüller
  • Ancientrush preview 300x170 300x170
    • Video Game
      Ancient Rush
    • Year
      2017
    • Role
      Solo Developer
    • Company
      EastForge Entertainment
  • Screenshot00001 1
    • Video Game
      Lemuria - The Beginning
    • Year
      2017
    • Role
      Solo Developer (Except UI art)
    • Company
      EastForge Entertainment
  • Scp87 c vr 3
    • Video Game
      SCP87-C VR
    • Year
      2016
    • Role
      Solo Developer
    • Company
      EastForge Entertainment
  • Mainmenu bg
    • Video Game
      GamesComZ
    • Year
      2015
    • Role
      Solo Developer (except 2D Art)
    • Company
      EastForge Entertainment
  • Splash unreal
    • Video Game
      Pipetris
    • Year
      2015
    • Role
      Solo Developer (except 2D art)
    • Company
      EastForge Entertainment
  • Thelabyrinth splashscreenclean
    • Video Game
      The Labyrinth
    • Year
      2013
    • Role
      Solo Developer
    • Company
      EastForge Entertainment

Experience

  • Lead Programmer (Unreal Engine, C++) at Team6 GameStudios Assen
    Assen, Netherlands
    August 2021 - Present

    I was very fortunate to find Team6 who were willing to give me a chance on my game development journey. I started as Senior Programmer (Unreal Engine, C++) and after some time took the lead role to take care of the programming team.

    My latest project "NHRA - Speed For All" covered tech integrations/implementation (C++) for systems such as

    - Vehicle / Vehicle part system

    - High performance vehicle deformation / destruction

    - Vehicle customization

    - Vehicle tuning systems

    - Vehicle parachutes

    - Vehicle integrity system

    - System to provide dynamic sponsor textures

    - High fidelity and performant 3d crowds

    - Technical integration of characters and drivers (technical animation)

    - Race replay system

    - Technical weather system

    - Tooling / tech to support the art department

    - Various Blender scripts to streamline art development

    - Creation of multiple Unreal Engine plugins

    Besides of tech work I also helped out with some art related tasks like creation of character animations, material/shader work and optimization.

  • CEO at Heideland GameWorks Inh. Andre Ledermüller
    Radeberg, Germany
    May 2018 - June 2021

    I founded Heideland GameWorks for a fresh start and to release my solo developed games "Ancient Rush 2" and "AnShi".

  • Senior Software Architect / Development Lead / Project Lead at SYSTEMA GmbH Dresden
    Dresden, Germany
    September 2013 - June 2021

    Working within the Industry 4.0 environment. Responsible for full factory automation and defect management systems. Customer consultation and development of custom software solutions,working in international teams. The projects included customers like Globalfoundries, Bosch, Infineon, Hewlett Packard, HSEB and others.

  • Founder / Lead Developer at EastForge Entertainment
    Radeberg, Germany
    January 2011 - January 2018

    I have founded "EastForge Entertainment" to develop and release game experiences during my early days of game development. I closed the company as I wanted to found Heideland GameWorks for a fresh new start.